.
Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
5.18.2010
5.05.2010
Not Available On YouTube in 1968
Saul Bass: Edifice Sequence
Spoiler Alert
I am theorizing that the mushroom cloud and cough at the end signified the advent of stock photography in lieu of illustration.
Spoiler Alert
I am theorizing that the mushroom cloud and cough at the end signified the advent of stock photography in lieu of illustration.
4.08.2010
Pixels
Another video that leaves me slack-jawed.
PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. - Watch original web videos.
PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. - Watch original web videos.
3.30.2010
Lascaux on 4th Street
There are two seasons in Minnesota: Winter and Road Construction.
Nowhere is more obvious of the latter than Lowertown, St Paul. About 5 city blocks are torn up and loaded with air hammers, bulldozers, pavers and any machine painted yellow. A few blocks away, to add to the misery, the nearly cresting Mississippi River is pressing up into the sandbag-lined Shepards Road.

Today, I was doing a sales box mock-up and was tracing some art by holding the piece up against the window as a substitute lightbox. While tracing, I saw gaggle of construction workers gathered around one kneeling "yellowhat". He had his finger in some freshly laid concrete and his mind was on the holiday coming up this Sunday.

I watched for a minute thinking he'd smooth out and destroy his art, but he and his audience dispersed and left it to dry.
Next time you see someone's name or something drawn in the concrete, don't think it was your humble narrator or some Emo kid. It very well could have been the worker who poured the concrete.
Everyone likes to create.
Nowhere is more obvious of the latter than Lowertown, St Paul. About 5 city blocks are torn up and loaded with air hammers, bulldozers, pavers and any machine painted yellow. A few blocks away, to add to the misery, the nearly cresting Mississippi River is pressing up into the sandbag-lined Shepards Road.
Today, I was doing a sales box mock-up and was tracing some art by holding the piece up against the window as a substitute lightbox. While tracing, I saw gaggle of construction workers gathered around one kneeling "yellowhat". He had his finger in some freshly laid concrete and his mind was on the holiday coming up this Sunday.

I watched for a minute thinking he'd smooth out and destroy his art, but he and his audience dispersed and left it to dry.
Next time you see someone's name or something drawn in the concrete, don't think it was your humble narrator or some Emo kid. It very well could have been the worker who poured the concrete.
Everyone likes to create.
2.20.2010
One-Up Those Hybrid Drivers
And take one of kinetic sculptor Theo Jansen's animals to work:
All of this done at the beach reminds me of Orville and Wilbur's experiments at Kitty Hawk.
All of this done at the beach reminds me of Orville and Wilbur's experiments at Kitty Hawk.
2.11.2010
If It's Not Scottish, It's (ahhh you know)
A funny and fun animated promotional for Milan Fashion Week from Pringle of Scotland:
For the non-clipped off video
For the non-clipped off video
2.09.2010
2.08.2010
Coulda, Shoulda
I had a idea similar to this and wanted to apply it to a long hallway at a former employer of mine.
My method would have been using a slide projector to put the image on the wall and floor, then trace, then paint...




This is from Axel Peemoeller Design in Melbourne at Eureka Tower Carpark.
My method would have been using a slide projector to put the image on the wall and floor, then trace, then paint...




This is from Axel Peemoeller Design in Melbourne at Eureka Tower Carpark.
2.05.2010
2.02.2010
1.26.2010
Doug Aitkin
"Migration"

Aitken's work Migration involves taking wild animals and placing them into stark interiors.
Read more about Doug Aitken's art.
1.25.2010
Stick Boy And Match Girl In Love
A Short Story By Tim Burton

Stick Boy liked Match Girl,
He liked her a lot.
He liked her cute figure,
he thought she was hot.
He liked her a lot.
He liked her cute figure,
he thought she was hot.

But could a flame ever burn
for a match and a stick?
It did quite literally;
he burned up quick.
for a match and a stick?
It did quite literally;
he burned up quick.
From Tim Burton's book The Melancholy Death of Oyster Boy.
Tim Burton's MoMA Exhibit
MoMA has an exhibition of Tim Burton's films, drawings, sculptures and other artifacts running throughout this year.
He's a master at creating a world for his puppet-like characters to play in. I remember seeing PeeWee's Big Adventure and Beetlejuice and thinking it was like a real-life cartoon, with cartoon-like characters.
I think he's only been successful at any sort of character development with Big Fish, but I don't think that is his forté anyway.
Hopefully the Burton A-Game will be back on-screen in March for Alice in Wonderland. Something he was born to direct.
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He's a master at creating a world for his puppet-like characters to play in. I remember seeing PeeWee's Big Adventure and Beetlejuice and thinking it was like a real-life cartoon, with cartoon-like characters.
I think he's only been successful at any sort of character development with Big Fish, but I don't think that is his forté anyway.
Hopefully the Burton A-Game will be back on-screen in March for Alice in Wonderland. Something he was born to direct.
.jpg)
.jpg)
.jpg)

1.20.2010
Now You Can Create The Magic Of Avatar At Home On Your PC!
Title inspiration was from an e-article I skimmed the other day titled something like "Learn To Write As Creatively As Bono."
Anywha, it was pretty much fluff with throwing "Bono" in the title for hits or reads for suckers like myself.
It had insightful tips like:
1-Start Strong
2-End Strong
3-Make The Beginning Really, Really, Really Good
(I'm not kidding. It 'really' said this.)
Not included was:
4-Be Bono
nor:
4-Be a Fucking Good Writer
Lots of garbage on the internet and I reckon more is to come. (Could be as soon as the next paragraph.)
It's hard to breakdown creativity. There is a process, but there is also inspiration. Part of the trick is to get a process established, do it and then wait for your muse to wander in to your trap. If you aren't a great photographer you may get inspired and grab the nearest camera, and then your lack of fundamental process will cloud your idea.
I never thought about animation having those sort of technical or 'artistic guidelines', but they exist. My grandmother in her and Disney's early days turned down a job to be a cartoonist. If she would have taken it, perhaps she'd have told me about them, but since that didn't happen the Internet shed it's grace on me.
Wikipedia has this to say:
---
The 12 basic principles of animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a][1] Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards, and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
---
And here is the list of the 12:
Squash and stretch
How a bouncing ball might squish, or something a car moving fast might appear longer
Anticipation
A character pausing before acting
Staging
Mood, light, shadow, surroundings
Straight ahead action and pose to pose
Not really sure what these are...
Follow through and overlapping action
Where certain body parts may still be in motion after the main portion has stopped
Slow in and slow out
Flash folks know this as 'easing'
Arcs
Most motions move along a trajectory
Secondary action
Such as a tail wagging adds realism
Timing
That steps are in sync with the laws of physics, etc
Exaggeration
Realism can be boring
Solid drawing
Good drawing skills pay off
Appeal
Overlaps with good drawing. Likable characters a symmetrical or particularly baby-like face tends to be effective.
I saw another article out there about how Disney broke down body morphs too to make animals extra cute. Fattening them up to be like babies seemed to be at the crux of the technique.
Good luck with your Avatar movie!
Sincerely,
Bono

Anywha, it was pretty much fluff with throwing "Bono" in the title for hits or reads for suckers like myself.
It had insightful tips like:
1-Start Strong
2-End Strong
3-Make The Beginning Really, Really, Really Good
(I'm not kidding. It 'really' said this.)
Not included was:
4-Be Bono
nor:
4-Be a Fucking Good Writer
Lots of garbage on the internet and I reckon more is to come. (Could be as soon as the next paragraph.)
It's hard to breakdown creativity. There is a process, but there is also inspiration. Part of the trick is to get a process established, do it and then wait for your muse to wander in to your trap. If you aren't a great photographer you may get inspired and grab the nearest camera, and then your lack of fundamental process will cloud your idea.
I never thought about animation having those sort of technical or 'artistic guidelines', but they exist. My grandmother in her and Disney's early days turned down a job to be a cartoonist. If she would have taken it, perhaps she'd have told me about them, but since that didn't happen the Internet shed it's grace on me.
Wikipedia has this to say:
---
The 12 basic principles of animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a][1] Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards, and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
---
And here is the list of the 12:
Squash and stretch
How a bouncing ball might squish, or something a car moving fast might appear longer
Anticipation
A character pausing before acting
Staging
Mood, light, shadow, surroundings
Straight ahead action and pose to pose
Not really sure what these are...
Follow through and overlapping action
Where certain body parts may still be in motion after the main portion has stopped
Slow in and slow out
Flash folks know this as 'easing'
Arcs
Most motions move along a trajectory
Secondary action
Such as a tail wagging adds realism
Timing
That steps are in sync with the laws of physics, etc
Exaggeration
Realism can be boring
Solid drawing
Good drawing skills pay off
Appeal
Overlaps with good drawing. Likable characters a symmetrical or particularly baby-like face tends to be effective.
I saw another article out there about how Disney broke down body morphs too to make animals extra cute. Fattening them up to be like babies seemed to be at the crux of the technique.
Good luck with your Avatar movie!
Sincerely,
Bono

1.12.2010
Attention Pinholers Of The World

Solography.com is a user generated site hosting pics of the Sun's travels across the sky.

The site has instructions as how to make a pinhole camera from a film case. "Assistants" log their Longitude and Latitude and peg their shots.
1.11.2010
1.10.2010
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