Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

5.05.2010

Not Available On YouTube in 1968

Saul Bass: Edifice Sequence




Spoiler Alert
I am theorizing that the mushroom cloud and cough at the end signified the advent of stock photography in lieu of illustration.

4.08.2010

Pixels

Another video that leaves me slack-jawed.

PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. - Watch original web videos.

3.30.2010

Lascaux on 4th Street

There are two seasons in Minnesota: Winter and Road Construction.

Nowhere is more obvious of the latter than Lowertown, St Paul. About 5 city blocks are torn up and loaded with air hammers, bulldozers, pavers and any machine painted yellow. A few blocks away, to add to the misery, the nearly cresting Mississippi River is pressing up into the sandbag-lined Shepards Road.



Today, I was doing a sales box mock-up and was tracing some art by holding the piece up against the window as a substitute lightbox. While tracing, I saw gaggle of construction workers gathered around one kneeling "yellowhat". He had his finger in some freshly laid concrete and his mind was on the holiday coming up this Sunday.



I watched for a minute thinking he'd smooth out and destroy his art, but he and his audience dispersed and left it to dry.

Next time you see someone's name or something drawn in the concrete, don't think it was your humble narrator or some Emo kid. It very well could have been the worker who poured the concrete.

Everyone likes to create.

2.20.2010

Meaning Is Overrated

A few installations from guerrilla artist Mark Jenkins









One-Up Those Hybrid Drivers

And take one of kinetic sculptor Theo Jansen's animals to work:



All of this done at the beach reminds me of Orville and Wilbur's experiments at Kitty Hawk.

2.09.2010

Fair Trade


This fine story from now-defunct Perry Bible Fellowship

2.08.2010

Coulda, Shoulda

I had a idea similar to this and wanted to apply it to a long hallway at a former employer of mine.

My method would have been using a slide projector to put the image on the wall and floor, then trace, then paint...







This is from Axel Peemoeller Design in Melbourne at Eureka Tower Carpark.

2.05.2010

Minimalist Movie Posters

Simplicity at it's finest from UK designer Jamie Bolton:


1.26.2010

Doug Aitkin
"Migration"


Aitken's work Migration involves taking wild animals and placing them into stark interiors.

Read more about Doug Aitken's art.

1.25.2010

Stick Boy And Match Girl In Love
A Short Story By Tim Burton


Stick Boy liked Match Girl,
He liked her a lot.
He liked her cute figure,
he thought she was hot.



But could a flame ever burn
for a match and a stick?
It did quite literally;
he burned up quick.


From Tim Burton's book The Melancholy Death of Oyster Boy.

Tim Burton's MoMA Exhibit

MoMA has an exhibition of Tim Burton's films, drawings, sculptures and other artifacts running throughout this year.

He's a master at creating a world for his puppet-like characters to play in. I remember seeing PeeWee's Big Adventure and Beetlejuice and thinking it was like a real-life cartoon, with cartoon-like characters.

I think he's only been successful at any sort of character development with Big Fish, but I don't think that is his forté anyway.

Hopefully the Burton A-Game will be back on-screen in March for Alice in Wonderland. Something he was born to direct.
















1.20.2010

Now You Can Create The Magic Of Avatar At Home On Your PC!

Title inspiration was from an e-article I skimmed the other day titled something like "Learn To Write As Creatively As Bono."

Anywha, it was pretty much fluff with throwing "Bono" in the title for hits or reads for suckers like myself.

It had insightful tips like:

1-Start Strong
2-End Strong
3-Make The Beginning Really, Really, Really Good

(I'm not kidding. It 'really' said this.)

Not included was:
4-Be Bono
nor:
4-Be a Fucking Good Writer

Lots of garbage on the internet and I reckon more is to come. (Could be as soon as the next paragraph.)

It's hard to breakdown creativity. There is a process, but there is also inspiration. Part of the trick is to get a process established, do it and then wait for your muse to wander in to your trap. If you aren't a great photographer you may get inspired and grab the nearest camera, and then your lack of fundamental process will cloud your idea.

I never thought about animation having those sort of technical or 'artistic guidelines', but they exist. My grandmother in her and Disney's early days turned down a job to be a cartoonist. If she would have taken it, perhaps she'd have told me about them, but since that didn't happen the Internet shed it's grace on me.


Wikipedia has this to say:
---
The 12 basic principles of animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a][1] Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards, and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
---

And here is the list of the 12:

Squash and stretch
How a bouncing ball might squish, or something a car moving fast might appear longer

Anticipation
A character pausing before acting

Staging
Mood, light, shadow, surroundings

Straight ahead action and pose to pose
Not really sure what these are...

Follow through and overlapping action
Where certain body parts may still be in motion after the main portion has stopped

Slow in and slow out
Flash folks know this as 'easing'

Arcs
Most motions move along a trajectory

Secondary action
Such as a tail wagging adds realism

Timing
That steps are in sync with the laws of physics, etc

Exaggeration
Realism can be boring

Solid drawing
Good drawing skills pay off

Appeal
Overlaps with good drawing. Likable characters a symmetrical or particularly baby-like face tends to be effective.

I saw another article out there about how Disney broke down body morphs too to make animals extra cute. Fattening them up to be like babies seemed to be at the crux of the technique.

Good luck with your Avatar movie!

Sincerely,
Bono


1.12.2010

Attention Pinholers Of The World



Solography.com is a user generated site hosting pics of the Sun's travels across the sky.




The site has instructions as how to make a pinhole camera from a film case. "Assistants" log their Longitude and Latitude and peg their shots.

1.10.2010

"Killer" Titles: Dexter

Reminds me a lot of "The Big Chill" intro.